MISSILE TROPHY SYSTEM

This model was created for a client as a deploy-able weapon in an FPS game being made for the Unreal engine, it is an amalgamation of reference images and existing real world weapon designs. The brief asked for the weapon to be collapsible into a carry-able configuration, and to have four separate rocket tubes, that could each traverse on two axis. It also needed a rotating radar dish and tripod legs, as well as a selection of ammunition.

 
 

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